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Playing Cards Instructions

Music Bumblebees Playing Card Instructions

Game 1 - Slap The Right Music Notes

The Pack

The standard 52-card pack is used.

Object of the Game

The goal is to win all the cards, by being first to slap each correct music note as it is played to the center

The Deal

Deal cards one at a time face down, to each player until all the cards have been dealt. The hands do not have to come out even. This game can be played with anywhere from three to eight people. Without looking at any of the cards, each player squares up his hand into a neat pile in front of them.

The Play

Beginning on the dealer’s left, each player lifts one card at a time from their pile and places it face up in the centre of the table. The player who lifts the first card will begin with saying the lettername 'A' when lifting and showing the card, the next player will say 'B', then the next 'C' and so on until 'G', then repeat from A to G again.


When the card played to the centre is showing the right lettername being called out, the fun begins! The first player to slap their hand down on the right lettername takes it, as well as all the cards beneath it. The player winning these cards turns them face down, places them under their pile of cards, and shuffles them to form a new, larger pile.

When more than one player slaps at a correct lettername, the one whose hand is directly on top of the correct lettername wins the pile. If a player slaps at any card in the centre that is not the correct lettername, they must give one card, face down, to the player of that card. When a player has no more cards left, they remain in the game until the next correct lettername is turned. The player may slap at the correct lettername in an effort to get a new pile. If the player fails to win that next pile, they are out of the game.

 

Game 2 - Slap The Matching Music Notes (Variation to Game 1)

The Pack

The standard 52-card pack is used.

Object of the Game

The goal is to win all the cards, by being first to slap each matching music notes as it is played to the center. This is a variation to Game 1.

The Deal

Deal cards one at a time face down, to each player until all the cards have been dealt. The hands do not have to come out even. This game can be played with anywhere from three to eight people. Without looking at any of the cards, each player squares up his hand into a neat pile in front of them.

The Play

Beginning on the dealer’s left, each player lifts one card at a time from their pile and places it face up in the centre of the table.


When ever there are 2 cards showing the same letternames, players can slap on the card. The first player to slap their hand down on the matching letternames takes it, as well as all the cards beneath it. The player winning these cards turns them face down, places them under their pile of cards, and shuffles them to form a new, larger pile.

When more than one player slaps at a matching letternames, the one whose hand is directly on top of the matching letternames wins the pile. If a player slaps at any card in the centre that is not the matching lettername, they must give one card, face down, to the player of that card. When a player has no more cards left, they remain in the game until the next matching letternames is turned. The player may slap at the matching letternames in an effort to get a new pile. If the player fails to win that next pile, they are out of the game.

 

Game 3 - Sort the same Letternames

The Pack

Only 3 suits are used, the Spades, Hearts and Diamonds.

Object of the Game

The goal is to sort all the different letternames out.

The Deal

This can be played by one person, maybe a student waiting for his/her lesson, music teacher can ask him/her to play this game.

Take the three suits out and shuffle the cards well so they are not in the correct order.

The Play

Find and sort out the same music notes in A, B, C, D, E, F and G together, only B, C and D have 5 cards each, the rest A, E, F and G have 6 cards each.

Once the cards are sorted, the game will end.

Teacher can ask the students to time themselves each time so they can improve on their speed of recognising the notes each time.

Game 4 - Seven

The Pack

The standard 52-card pack is used.

Object of the Game

The goal is to put down all the cards, the first person to do that will win the game.

The Deal

Deal out an entire deck of cards. Pick one person to be the dealer and have them hand out a deck of 52 playing cards, face-down and one at a time, to each person going clockwise. This game can be played with anywhere from three to eight people.

  • Depending on the number of players, the cards may be dealt unequally.
  • To solve this, switch dealers each round so that everyone has a round with the lowest or highest amount of cards. As long as the dealer switches clockwise and each dealer hands out cards going clockwise, the pattern will repeat fairly.

The Play

Start each round with the seven of diamonds. Whoever has the seven of diamonds lays it down on the table. When a seven of any suit is played it starts a "layout." A layout is made by laying cards down one by one next to the seven in sequential order.
  • You will have four layouts total, one for each suit.
  • As the game continues, the only way a suit layout can be started on the table is if someone plays a seven.
  • The person to the left of the dealer to go first then the person to the left again.

Layouts go horizontally on the table. You can create a grid of 4x13 cards if you put each suit going sideways above one another. Or instead, you can start stacking the rest of the sequence of a suit on top of the 6 and 8 cards to save space.

  • If you lay the cards vertically within their suits, the game will resemble the solitaire setup.

Take turns putting one card down at a time. Each person puts down one card on their turn, but it has to be the next card in relation to the ones already on the table. For example, the next cards played after a seven will either be the six or the eight in that suit.
  • Going in order from the seven means you will play cards that descend to the two card of that suit on the left-hand side of the seven and on the right-hand side, the card values will ascend to the ace.
  • For example, if you have a jack of hearts, you can’t play that card until someone has played the ten of hearts on the table.
  • You can only put cards of the same suit together. If a seven of hearts is on the table, you can only play a six of hearts next to it, not a six of spades.

Say "pass" when you are passing your turn. You may pass when you don’t have any cards that are playable. For instance, if there are only fives through nines on the table and all you have left are twos and face cards.

  • It is against the rules to pass on a turn if you have a card that can be played anywhere on the table.
Continue playing until someone runs out of cards. Go around the table, each putting one card down, until someone plays their last card. They are the winner of that round, and if you’re only playing one round then they are the winner of the game. Collect all 52 of the cards and start a new round or game.
  • You can play several rounds within one game to play longer or just play a quick game while killing time.
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